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  1. 1 day ago · In computing, floating-point arithmetic ( FP) is arithmetic that represents subsets of real numbers using an integer with a fixed precision, called the significand, scaled by an integer exponent of a fixed base. Numbers of this form are called floating-point numbers. [1] : 3 [2] : 10 For example, 12.345 is a floating-point number in base ten ...

  2. 1 day ago · Photo is fairly self explanatory. I’m using metahuman hair with default imported settings. The blue underwater fogging is a post-process material using scene depth. At anything other than extremely close distances, the hair strands render the world behind them without respecting the PP material. Where should I look to fix this? PP material or hair shader? The r.hairstrands group has like ...

  3. 1 day ago · Jonathan Riddell has announced the release of KDE Plasma 6.1.1, the first bugfix release for KDE Plasma 6.1.The KDE contributors have released a week of new translations and fixes, including minor fixes for the Shader Wallpaper plugin, an increase in plasma wayland protocols, and improved snap:// URLs.

  4. 1 day ago · Project PET Demo Update 4. Project-PET » Devlog. Like. 1 hour ago by Vanilla_Glitch ( @glitch_vanilla) Share this post: Updated anti-aliasing. New shader for a more pleasing look. New preview images.

  5. 1 day ago · Recently Browsing 1 member. U653748. Community Activity. Greetings all, Would it be possible for someone to alter the material shader on on the spidersilk/drow commander chest so the kneepads have the same metallic look to them as the chestplate and shoulders?

  6. 6 minutes ago · General Description:Easthills Outdoors Instant Shader Dark Shelter XL Beach Tent 99" Wide for 4-6 Person Sun Shelter UPF 50+ with Extended Zippered Porch Pacific Blue (MISSING STAKES) - USEDCondition: Used Condition Details: usedMissing: stakesSHIPPING QUOTE FOR THIS ITEM --> Click Here Beach tent. Category: Lawn & Garden.

  7. 1 day ago · Unity Shader学习记录(持续更新). 4.渲染管线-光栅化阶段. 5.渲染管线总结. 7.不同图形接口程序对Shader开发的影响. 文章浏览阅读80次。. 对渲染管线中的数据进行自定义处理来决定最终呈现的渲染结果。. 部分为唐老师课程中的。.