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  1. Dec 27, 2021 · At least that's the perspective of Jonathan Bronfman, who in 2018 co-founded MARZ, otherwise known as Monsters Aliens Robots Zombies, the Toronto-based VFX company behind Marvel's "WandaVision...

  2. The Bronfman family is a Canadian family, known for its extensive business holdings. It owes its initial fame to Samuel Bronfman (1889–1971), the most influential Canadian Jew of the mid-20th century, who made a fortune in the alcoholic distilled beverage business during American prohibition, including the sale of liquor through organized crime, through founding the Seagram Company, and who ...

  3. Experience: Manager | Private Client Advisor, Jurisdictional Diversification. H&P | Residence & Citizenship by Investment. VP, Family Wealth & Strategic Alliance. BWM | Thought Leadership ...

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    • San Francisco, California, United States
  4. Mar 4, 2021 · Jonathan Bronfman, co-president of visual effects and tech company Monsters Aliens Robots Zombies (MARZ) — the studio behind the most notable visual effects production for Marvel’s WandaVision, HBO’s Watchmen and Netflix’s The Umbrella Academy — says he remembers running around on films sets as a kid with his dad.

  5. Location: Greater Toronto Area, Canada · 500+ connections on LinkedIn. View Jonathan Bronfman’s profile on LinkedIn, a professional community of 1 billion members.

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    • Greater Toronto Area, Canada
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  6. Sep 7, 2023 · Monsters, Aliens, and Lip-Synced Dubbing with MARZ CEO Jonathan Bronfman. “The face is the uncanny valley. The nuance and detail in the face and the way it moves is a very difficult thing to animate,” Jonathan Bronfman, CEO of MARZ explains on SlatorPod. Canada-based MARZ, which stands for Monsters Aliens Robots Zombies, was ...

  7. Jan 13, 2023 · Interviewer : Nidhi Mehta, Editor-in-Chief, ECLECTIC BRAINS. ABOUT JONATHAN BRONFMAN. Jonathan Bronfman is an artist turned entrepreneur leading the visual special effects (VFX) industry into new territory. He’s found a way to use artificial intelligence to take on the drudgery, leaving VFX artists more time to create.