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  1. Hideaki Itsuno (伊津野 英昭, Itsuno Hideaki) is a Japanese video game director and designer. He was born in Osaka Japan, and took a job working at Capcom. He has been a director and producer for several series at Capcom, including Rival Schools, Power Stone, Devil May Cry and Dragon's Dogma.

  2. Mar 21, 2024 · Hideaki Itsuno helped shape the fighting genre in the 1990s with Street Fighter. Now he’s applying similar ideas to the open-world adventure Dragon’s Dogma 2.

  3. Mar 29, 2019 · In an interview at GDC 2019, Devil May Cry 5 director Hideaki Itsuno explains why the latest entry in Capcom’s series had such a focus on hardcore action.

  4. Jan 19, 2024 · The first Dragon's Dogma was a wonderfully unique RPG back in 2012, but it was held back by technical limitations that prevented Director Hideaki Itsuno from realizing his true vision for the...

  5. Hideaki Itsuno (伊津野 英昭, Itsuno Hideaki?) (born April 7, 1971) is a Japanese video game director and designer who has been employed by Capcom for most of his career.[1] He is best known as the director of the Power Stone, Devil May Cry and Dragon's Dogma series.

  6. Apr 3, 2019 · Following Capcom’s successful release of Devil May Cry 5, one of the best action games in years, we talked with the game’s director, Hideaki Itsuno, and others about its four-year development...

  7. Sep 23, 2023 · Game director Hideaki Itsuno tells us, rather to our surprise, that GTA 5 was a source of inspiration, saying, “That feeling of a living world is something that I’ve definitely tried to achieve in Dragon’s Dogma 2.”

  8. Mar 22, 2024 · In an interview with Inverse, Hideaki Itsuno discusses the game’s character creator tools, its upgraded Pawns, and how to get the most out of 'Dragon's Dogma 2’s new Vocation, the Mystic ...

  9. Mar 3, 2019 · The devil within: Hideaki Itsuno on 25 years at Capcom. The man behind Dragon's Dogma, Darkstalkers, Rival Schools and so much more looks back on his career.

  10. Mar 25, 2019 · Capcom legend Hideaki Itsuno began his dive into how he created the impactful story and gameplay of “Devil May Cry 5.” The panel looked at Itsuno’s methodology of game design. “How can you...