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The Load Order Optimisation Tool (LOOT) can help with that, by providing automated load order sorting that's simple to use and fully customisable. While sorting, LOOT checks for load order errors (such as incompatibilities and missing requirements) and notifies you of any issues that it detects.
There are two types of metadata that can be supplied to change load order: 'Load After' entries can be used for pairs of specific plugins. Plugin groups can be used when the plugin needs to load before or after many other plugins. Be sure to read LOOT's documentation for more information on these.
Masterlist Search. Search for a plugin name to find matching entries in the LOOT masterlists. Partial matching is only supported for non-regex entries, so use the full plugin name to find any regex entries for it.
This page provides a general overview of load ordering in the games LOOT supports for those who are unfamiliar with the concept. For simplicity, "the game" will be used when the text refers to any of the games that LOOT supports. Mod plugins for the game are files that end in .esp, .esm, or .esl.
LOOT's documentation is hosted on Read The Docs: LOOT. libloot and metadata syntax.
Unofficial Tutorials. Some LOOT users have created tutorial videos to help others get the most out of LOOT. The videos linked below have been submitted by their creators for inclusion on this page, and checked for a reasonable level of accuracy.
Thankfully there is a way to remove dirty edits from mods relatively easily, a process known as mod cleaning, using TES4Edit, FO3Edit, FNVEdit, TES5Edit, FO4Edit or SSEEdit (for Oblivion, Fallout 3, Fallout: New Vegas, Skyrim, Fallout 4 and Skyrim: Special Edition respectively).
Metadata issues are also game-specific, so make a note of which game you're having the issue with. Mod Organiser users who are experiencing a LOOT application issue should first try to replicate it while running LOOT independently of Mod Organiser. Running LOOT through Mod Organiser is unsupported.
Only make edits/additions you're confident about - otherwise, create an issue in the masterlist repository's issue tracker or discuss in the official LOOT forum thread or Discord server.
LOOT relies on the submission of information by users to improve. We can't list everyone who has posted in LOOT's forum threads, but the people who have contributed on GitHub are listed below.