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  1. Sep 10, 2024 · MDA: A Formal Approach to Game Design and Game Research Robin Hunicke, Marc LeBlanc, Robert Zubek hunicke@cs.northwestern.edu, marc_leblanc@alum.mit.edu, rob@cs.northwestern.edu Abstract In this paper we present the MDA framework (standing for Mechanics, Dynamics, and Aesthetics), developed and taught as part of the Game Design and ...

  2. Sep 24, 2024 · These studies are the “MDA Framework: A Formal Approach to Game Design and Game Research” by Robin Hunicke, Marc LeBlanc and Robert Zubek and the “Business Model Canvas” by Alex Osterwalder respectively.

  3. Sep 23, 2024 · Top 5 Influencial Game Design Research Papers. Posted on September 23, 2024. Game design is not just an art but also a field deeply rooted in research and structured methodologies. We will explore five influential game design research papers that have significantly shaped the way modern games are developed.

  4. Sep 19, 2024 · A series of in-depth conversations between video game makers on the business and craft of interactive entertainment, exploring the core tenants of D.I.C.E. (Design. Innovate. Communicate. Entertain.) Hosted by Ted Price from Insomniac Games, Robin Hunicke from Funomena, and Composer Austin Wintory. Podcast interactive.org Hosts Ted ...

  5. Sep 20, 2024 · Hunicke Robin, LeBlanc Marc, Zubek Robert. 2004. “MDA: A Formal Approach to Game Design and Game Research.” Proceedings of the AAAI Workshop on Challenges in Game AI.

  6. Sep 19, 2024 · A series of in-depth conversations between video game makers on the business and craft of interactive entertainment, exploring the core tenants of D.I.C.E. (Design. Innovate. Communicate. Entertain.) Hosted by Ted Price from Insomniac Games, Robin Hunicke from Funomena, and Composer Austin Wintory. Podcast interactive.org Hosts Ted ...

  7. 1 day ago · Hunicke, LeBlanc, and Zubek (2004) list 8 types of fun: Sensation, Fantasy, Narrative, Challenge, Fellowship, Discovery, Expression, and Submission.