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  1. Yoshio Sakamoto (Japanese: 坂本 賀勇, Hepburn: Sakamoto Yoshio) (born July 23, 1959) is a Japanese video game designer, director, and producer. He has worked at Nintendo since 1982. He has directed several games in the Metroid series.

  2. Yoshio Sakamoto (坂本 賀勇 Sakamoto Yoshio, born July 23, 1959) is a Japanese game designer who works for Nintendo. He is the co-creator of the Metroid series having worked as director, scenario designer, or script writer for many of the titles.

  3. Yoshio Sakamoto is a senior officer at Nintendo EPD, better known for his work on the Metroid series as producer, director and scenario writer on many of its entries. Sakamoto joined Nintendo in 1982 and initially worked at the R&D1 department.

  4. Jun 17, 2021 · This new threat comes from the mind of Yoshio Sakamoto, who has directed and produced multiple Metroid games. He first had the idea for Metroid Dread ’s enemy design 15 years ago, and now,...

  5. Jun 17, 2021 · Metroid Dread launches on the Nintendo Switch on October 8th, and producer Yoshio Sakamoto explains why the sci-fi action game took 15 years to develop.

  6. Jun 15, 2021 · Check out this development history video with Metroid Dread Producer, Yoshio Sakamoto, as he shares some details around the recently announced game.

  7. Jun 17, 2021 · Metroid Dread producer Yoshio Sakamoto talks about Nintendo's partnership with MercurySteam and why it took 15 years to create while promising more Metroid to come.

  8. Apr 23, 2010 · The Elegance Of Metroid: Yoshio Sakamoto Speaks. Nintendo's main man behind the Metroid series talks about what he feels is the core of its enduring popularity, the collaboration with Team Ninja on Other M, and how storytelling plays a role in games.

  9. Oct 9, 2021 · Producer Yoshio Sakamoto has been the guiding creative force for Metroid games since the beginning: Over a Zoom from Japan, I interviewed Sakamoto about Metroid, how the new game was...

  10. Yoshio Sakamoto is the director of the Metroid series and producer of the Wario Ware series. He was the lead designer of Nintendo R&D1, which was reformed in 2005 under Entertainment Analysis and Development; he also served as a development assistant for Nintendo’s Handheld Game Department.