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  1. SuperCollider features three major components: scsynth – A real-time audio server. sclang – An interpreted programming language. scide – An editor for sclang with an integrated help system. SuperCollider was developed by James McCartney and originally released in 1996.

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      SuperCollider, openFrameworks and animation workshop in...

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      Downloads - index | SuperCollider

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      Examples - index | SuperCollider

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      Projects - index | SuperCollider

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      Links - index | SuperCollider

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      Sc-140 - index | SuperCollider

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      We combine the powerful SuperCollider audio engine, with...

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    • Sc3 Plugins
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    https://supercollider.github.io/sc3-plugins The sc3-plugins are extension plugins for the SuperCollider audio synthesis server. These third-party plugins provide additional synthesis, analysis, and other capabilities for the sound server.

    https://github.com/supercollider-quarks/quarks Quarks are packages containing classes, extension methods, documentation and UGens. The integrated Quarks package system is used to download and manage these packages on your system.

    SuperCollider is a software for audio synthesis and algorithmic composition. Find the latest versions, previous releases, bleeding edge builds, and plugins for Mac, Linux, Windows, and other platforms.

  2. SuperCollider is an environment and programming language originally released in 1996 by James McCartney for real-time audio synthesis and algorithmic composition. [4] [5] Since then it has been evolving into a system used and further developed by both scientists and artists working with sound.

  3. SuperCollider is a platform for audio synthesis and algorithmic composition, used by musicians, artists, and researchers working with sound. It consists of: scsynth, a real-time audio server with hundreds of unit generators ("UGens") for audio analysis, synthesis, and processing.

  4. It shows the levels of all inputs and outputs. Figure 8 shows a screenshot of this window and its correspondence to SuperColliders default buses. In SuperCollider, audio buses are numbered from 0 to 127. The first eight (0-7) are by default reserved to be the output channels of your sound card.

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  5. Feb 2, 2016 · SuperCollider is a software environment for real-time audio synthesis and algorithmic composition. Learn about its history, features, downloads, resources, events, and people.

  6. Aug 9, 2023 · A Gentle Introduction to SuperCollider by Bruno Ruviaro. Nick Collins’ SuperCollider tutorial has a 12 week course of tutorial files as browseable HTML, and is also available in a downloadable zip. Computer Music with examples in SuperCollider 3 by David Cottle. SuperCollider Tutorials on YouTube by Eli Fieldsteel.