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  1. ReShade features its very own shading language and compiler, called ReShade FX.The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states, ...

  2. static.reshade.meReShade

    ReShade features its very own shading language and compiler, called ReShade FX.The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states, ...

  3. reshade.me › releases › 7749/5/05.0 - ReShade Forum

    Feb 1, 2022 · ReShade 5.0 is a major rewrite of the underlying architecture (again, yay), for improved performance, easier maintenance and future feature additions and most importantly, an all new, extremely powerful add-on API. Note that even though ReShade went through a lot of changes in the background, as a user you don't have to worry, as everything ...

  4. Discussion 1153 topics. General discussion about ReShade, post-processing and everything not fitting elsewhere. uninstall reshade not working. by skibidilyrizzer21. 6 days 18 minutes ago.

  5. reshade.me › releases › 2341/3/03.0 - ReShade Forum

    Sep 29, 2016 · After months of work it's finally finished. ReShade 3.0 is a major rewrite of the project, featuring an in-game GUI and so much more. Change values on-the-fly, see ideas take shape immediately, create and load presets from within the game, etc. Installation and usage has never been easier.

  6. reshade.me › releases › 9236/6/06.0 - ReShade Forum

    Jan 14, 2024 · 6.0.0: Features: Added localization (currently with translations for Bulgarian, English, French, German, Japanese, Simplified Chinese) Added OpenXR support. Added support for resolving MSAA depth buffers in D3D9 (using RESZ), D3D12, OpenGL and Vulkan (when supported by the driver)

  7. Oct 28, 2016 · Start the game. ReShade 3.0 (even unconfigured) will pick up the Sweet.fx in the game directory and a single technique "SweetFX" will be visible (if not, reload). Configure SweetFX as usual, the configs from TheLazy come into the SweetFX folder, everything as usual.

  8. reshade.me › releases › 8973/5/95.9 - ReShade Forum

    Jul 23, 2023 · Added "ui_units" annotation to add units description to slider or drag widgets; Added undo button next to modified values in uniform variable editor

  9. reshade.me › releases › 9394/6/16.1 - ReShade Forum

    Mar 28, 2024 · Changelog. 6.1.0: Features: Added builtin add-on that synchronizes preset between effect runtime instances/windows (this is enabled in VR by default, so that changes in the desktop window are automatically synchronized to VR) Added Korean translation. Added option to show current preset name in OSD window.

  10. Explore the ReShade Forum for discussions on enhancing game graphics with tools, effects, and add-on API support.

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