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  1. en.wikipedia.org › wiki › Yuji_HoriiYuji Horii - Wikipedia

    Yuji Horii (堀井 雄二, Horii Yūji, born January 6, 1954) is a Japanese author, video game designer, writer and director best known as the creator of the Dragon Quest franchise, supervising and writing the scenario for Chrono Trigger, and The Portopia Serial Murder Case, released in 1983 as one of the first visual novel adventure ...

    • Biography
    • Approach to Design Philosophy
    • Horii's Views on The Series
    • Other Works
    • Trivia
    • External Links

    Early Life

    Yūji Horii was born to a family of glass artisans in Sumoto city of the Hyogo prefecture, helping in the family store during Summer. When he was young he alternated between wanting to be a manga-ka (cartoonist) or a lawyer, deciding by high school that manga was more practical than legal affairs. Horii's dedication to this career path was so great that, in his own words, he traveled to Tokyo during his third year and "barged into the office of Go Nagai and requested to be made his assistant"....

    Post-graduation Career

    In early 1981 Horii read an article in one of the magazines he wrote for that detailed the then-upcoming rise of microcomputer systems and how they were expected to affect the daily life of the common individual. Having considered himself to be competent at mathematics and not being intimidated by the user-unfriendly campus computer at Waseda, Horii opted to purchase a model for himself. After reaching the limits of the built-in word processing program Horii began to explore the capabilities...

    The Road to Dragon Quest

    In 1983, Enix sent Horii and Nakamura to Applefest; a trade show hosted by Apple computers in San Fransisco that allowed attendees so sample new business software, computer architecture, and computer games being developed. It was here that Horii encountered his first RPG--Wizardry. Having never encountered a game of this kind before, where success depended on strategy and thorough planning rather than quick reflexes, Horii became so enamored with the seemingly endless mysteries of the game th...

    Cohesive, condensed conveyance of information is the cornerstone of Horii's design philosophy, a result of his experiences as an amateur manga artist. The difficulty in balancing the amount of information being presented to a reader with the limited amount of page space available was greatly influential to the man, and Horii found his experiences w...

    Favorite games: III (gameplay) and V(story narrative).
    Most profound moments in the series: Marriage and Gold Orb exchange in V, Chapter 5 opening in IV, being king for a day in Romaria in III, searching for the lost luminaries in II.
    Favorite characters: Pankraz, Bianca, Maya, Alena.
    Favorite monsters: Slime and Barbatos.

    Horii wrote the scenario and served as supervisor for the Super Nintendo Entertainment System (Super Famicom in Japan) game, Chrono Trigger. Chrono Triggerhad multiple game endings and Horii himself appeared in one of the endings alongside the game development staff. He is on the selection committee for the annual Super Dash Novel Rookie of the Yea...

    Horii describes himself as a mischievous man, and finds that shocking and surprising players to be one of the most rewarding parts of his career as a game designer.
    Though admittedly his skills have deteriorated since his college days, Horii draws a Slimeas part of his signature when signing autographs.
    On July 15th, 2017, a bronze statue depicting a slime, alongside the sword and shield of Erdrick, was built in Sumoto city of Hyogo prefecture to celebrate Horii as one of the city's finest sons.
    In Dragon Quest VIII, an infamous king slime is named Hori, presumably after Yūji Horii.
  2. Aug 29, 2018 · Much as Warren Robinett did in the United States with Adventure, Horii took a type of game designed to be played on powerful computers using multi-input keyboards and converted the essential...

  3. Yuji Horii (堀井 雄二, Horii Yuuji), born on 6 January 1954 in Awaji Island, Japan, is a Japanese video game designer best known as the creator of the Dragon Quest series. He has been said to have created the blueprint for the console role-playing game by gaming magazine Nintendo Power. He graduated...

  4. May 26, 2011 · An in-depth interview with Yuji Horii, creator of Dragon Quest, which remains the most popular console IP in Japan and the root of the country's obsession with RPGs -- a calm center to the storm the game industry faces in the region.

    • Christian Nutt
  5. Jul 10, 2010 · Yuji Horii is one the few game developers in the world who should require no introduction. The man created Dragon Quest, the standard bearer of almost every modern role paying game. He was...

  6. Aug 27, 2018 · Yuji Horii, creator of the Dragon Quest series, talks about Dragon Quest 11 on the PS4 and PC, the franchise’s struggles in North America, and why he wants to keep making games...