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  1. Founded by Chris Hunt in 2006, Lo-Fi Games started off originally as a one-man team for six long years. In that time, Chris struggled to get by as a security guard by night and lone game developer by day. After Kenshi’s success on Steam Greenlight’s Early Access in 2013, Chris was finally able to afford to get a team together by Summer 2014.

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  2. twitter.com › lofigames@lofigames | X

    The latest posts from @lofigames

    • How Did You Become A Game Developer and End Up Working on Kenshi?
    • Yeah, It Was A Good Judge of If Player Demand Was there.
    • How Does That Work?
    • And That Will Affect The Dialogue Trees Too, Right?
    • GeneratedCaptionsTabForHeroSec

    I started about ten years ago, self taught, and just decided to start making it from scratch. The first version of the game was made completely single-handedly. It looked a lot rougher due to this – it was a lot smaller and less complete. I got it alpha-funded. So, before Steam Greenlight I started releasing and selling it on my own website and Des...

    Kenshi was actually in the first ever batch of Greenlight games ever, the first ten, along with Zomboidand a few others. Early Access is the entire source of funding for the game, so I wouldn’t be here without that.

    It starts with a standard dialogue tree that can go different ways, but there are conditions on each branch that apply to the state of the game world. For example, the target character is a woman, so you can have a different response based on the gender of the person you’re talking to. If there are enemies around, if you’re injured, any factor can ...

    Yeah, it affects the gameplay dynamics completely. You wander in there with a party and you have to make sure you don’t have a robot in your party, or they’ll attack you on sight. They’re also kind of sexist, so if you have a female-only party they’ll treat you differently to if you’re a male-only party. Some zones are civilised and populated, othe...

    Chris Hunt, Lead Designer of Kenshi, talks about the development, features and challenges of his open-world RPG. Learn how he created a dynamic dialogue system, a diverse world and a loyal community for Kenshi.

  3. Kenshi was primarily developed by a single person, Chris Hunt, who began development around 2006–2008 in Ogre Engine. Hunt worked as a part-time security guard in order to make ends meet for the first few years of the game's development.

  4. en.wikipedia.org › wiki › Chris_HuntChris Hunt - Wikipedia

    Chris Hunt is a British journalist, magazine editor, and author. Hunt has worked in journalism for over thirty years, most often writing about football or rock music. He was editor of Match from 1993 to 2001, a period that saw the weekly title become Britain's biggest selling football magazine.

  5. Aug 8, 2019 · Chris Hunt answers questions about his indie sandbox RPG Kenshi and its sequel, Kenshi 2. He reveals the game's secrets, engine, modding, and more.

  6. Oct 16, 2023 · Chris Hunt is a musician who creates eerie and immersive music with James Shafer, also known as Munky from Korn. Their self-titled album blends darksynth, witch house, and ambient, and features collaborations with various artists.