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  1. goodwizard.netGoodWizard

    GoodWizard is a company created to live and thrive in the disruptive space between content and today's new technology.

    • Gandalf. The Lord of the Rings Franchise. 861 votes. Few could rival the wisdom, power, and sheer tenacity of Gandalf the Grey, later known as Gandalf the White.
    • Merlin. 652 votes. When it comes to legendary wizards, none hold quite the same mystique and awe as Merlin, the fabled advisor to King Arthur. With a sprawling array of powerful spells and abilities at his command, Merlin shaped the course of history with his profound wisdom, foresight, and gift for transformation.
    • Professor Albus Dumbledore. Harry Potter Universe. 735 votes. The venerable headmaster of Hogwarts School of Witchcraft and Wizardry, Albus Dumbledore was a titan of magical prowess and intellect.
    • Saruman. Lord of the Rings Franchise. 415 votes. Once a great leader among the Istari, Saruman's tragic descent into darkness positioned him as one of the most fearsome antagonists in the world of Middle-earth.
    • Introduction
    • Table of Contents
    • Disclaimer
    • Wizard Class Features
    • Wizard Ability Scores
    • Wizard Races
    • Wizard Skills
    • Wizard Backgrounds
    • Wizard Feats
    • Wizard Weapons

    The Wizard is the iconic arcane spellcaster, capable of doing all manner of fantastic tricks, and generally limited only by their spellbook and their spell slots. A Wizard with a comprehensive spellbook can do essentially anything in the game, often as well as or better than a non-magical character who is built to do that thing. A Wizard with Invis...

    RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. 1. Red: Bad, useless options, or options which are extremely situational. Nearly never useful. 2. Orange: OK options, or useful options that only apply in rare circumstances. Useful sometimes. 3. ...

    Optional Class Features are detailed below under Optional Class Features. Hit Points: d6 hit points is the lowest in the game. Fortunately Intelligence is the only ability which Wizards strictly need, so you can afford a decent Constitution score. Saves: Intelligence saves are very rare, and proficiency in Wisdom saves won’t help much if your Wisdo...

    Wizards are a single-ability class. All you need is Intelligence, and everything else is supplemental. Str: Dump stat. A Wizard should know better. Dex: A bit for AC is nice and Dexterity saves are common, but that’s all you get unless you go for Bladesinging, in which case you will want a bunch for the weapon that you’re going to use. You can limp...

    Intelligence bonuses are crucial, and nothing else is strictly necessary. Things which add to your spellcasting capabilities like extra cantrips are great, and ways to increase your durability are like Dexterity or Constitution increases or natural armor can be really nice, but none of those are absolutely necessary. For help selecting a race, see ...

    Arcana(Int): Wizards are all about Arcana, so it’s reasonable to assume that you know it.
    History(Int): Helpful, especially in campaigns which go into history frequently.
    Insight(Wis): You likely don’t have enough Wisdom to be particularly good at this, but it can be helpful if your party’s Face doesn’t have it.
    Investigation(Int): Helpful, but likely best left for the party’s Scout.

    This section does not address every published background, as doing so would result in an ever-growing list of options which don’t cater to the class. Instead, this section will cover the options which I think work especially well for the class, or which might be tempting but poor choices. Racial feats are discussed in the Races section, above. With...

    This section does not address every published feat, as doing so would result in an ever-growing list of options which don’t cater to the class. Instead, this section will cover feats which I think work especially well for the class or which might be tempting but poor choices. 1. AlertPHB: The bonus to Initiative is tempting because spellcasters can...

    Dagger: Carry one or two for utility purposes at any level, but the damage isn’t good enough to make it better than shocking grasp. You can make opportunity attacks with a dagger, but that’s not so...
    Light Crossbow: Until you hit level 5, a light crossbow can do more damage than firebolt. If you have at least 14 Dexterity, a light crossbow is a better option than firebolt at low levels when you...
    Quarterstaff: A great cosmetic item, but totally useless in combat. Use Shocking Grasp or a Dagger instead.
    Rapier: The Bladesinger Wizard’s go-to weapon.
    • Paul Disalvo
    • School Of Divination. Player's Handbook pg. 116. More about the School of Divination wizard subclass: Pros: incredibly powerful abilities that can benefit self or allies, can regain spell slots reliably.
    • Order Of Scribes Turns Wizard Spellbooks Into Something Special. Tasha's Cauldron Of Everything pg. 77 More about the Order of Scribes wizard subclass
    • School Of Evocation Focuses On Hard-Hitting Spells And Little Else. Player's Handbook pg. 117. More about the School of Evocation wizard subclass: Pros: extremely powerful combat capabilities, able to avoid hitting allies with area-of-effect spells.
    • School Of Abjuration Casts Defensive Magic And Excels At Counterspell. Player's Handbook pg. 115. More about the School of Abjuration wizard subclass: Pros: cheaper access to a ton of extremely powerful spells, enhanced survivability for self and allies.
    • Absorb Elements: A fantastic defensive option at any level, this will save your life when you encounter an unpredictable source of elemental damage like a trap or a spell.
    • Aganazzar’s Scorcher: Lines are frequently hard to aim, so you’re likely to only hit 2 creatures in most cases. With that same assumption, compare the 3d8 damage of Aganazzar’s Scorcher to the 3d6 damage of Burning Hands which will also likely only hit two targets.
    • Animate Dead: Undead are excellent replacements for living creatures in many ways. An undead guard never gets tired keeping watch. An undead horse never tires of marching.
    • Arcane Eye: One of the best scouting spells in the game. Banishment: Among the most powerful save-or-suck spells in the game for several reasons.
  2. The World. Act fast: the castle's curse drains Health from Good Wizards every second. Complete quests (mini-games) around the castle to gain Health. Good Wizards can donate Health to repair the Magic Crystal. With enough donations, they'll cure the curse for an instant win.

  3. Sep 27, 2022 · Top 10 Magic Items For Wizards. 1. Arcane Grimoire. Wondrous Item, varies (requires attunement by a wizard) First up on our list is the arcane grimoire, a spellbook designed to enhance the power of the magic it contains.