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  1. Nov 15, 2020 · The MSFS SimConnect is far behind P3D’s SimConnect and lacks a lot of functions. I guess P3D’s SimConnect will be superior for many years. The number of MSFS SimConnect functions are 72, not everyone working today compared to P3D’s SimConnect functions that are more than 200, all working.

  2. Feb 1, 2017 · To round this info up (for people who might search for and view this thread), FSX Steam (FSX:SE) users can find all three versions of SimConnect in their main FSX folder (default location: C:\Program Files (x86)\Steam\steamapps\common\FSX\SDK\Core Utilities Kit\SimConnect SDK\LegacyInterfaces. The three FSX rekated versions are: and they are:

  3. May 1, 2022 · … the new MSFS2020 SimConnect requires x64 target and doesn’t work for x32 anywa. Yes, that’s true for the WASM “server”. As far as I understand it, when you create a WASM project in VS2019, the template automatically creates links and references to the 64 bit SimConnect so you don’t even see it referenced specifically in the project.

  4. Oct 20, 2023 · Normally you should not have to install anything to use SimConnect-based programs with MSFS. The actual SimConnect server is part of the MSFS executable; any SimConnect client can connect to the simulator locally or over the network (as long as your firewall allows it) without any additional installations.

  5. Feb 15, 2021 · @Steeler2340 if support is withdrawn from the SimConnect SDK for network communication, there I still a requirement for third-party apps to connect natively to MSFS 2020 across a network. They will need to provide documentation for the SimConnect API, so developers can communicate directly, instead of using the SDK to handle the network layer.

  6. Sep 4, 2020 · Simconnect simply runs in the back ground and is an interface to the "Outside World". Now if you want to use in a network configuration, there are a few more steps that must be implemented. Simconnect.dll is included with the sim and no futher action is required.

  7. Feb 13, 2020 · SimConnect is a wrapper of network pipes, SimConnect clients dlls or exe apps running on the same PC as the sim are using the loopback interface. In the manual it shows the basic network setup. We specify the address of the other node in the Simconnect.xml in \Users\[you]\AppData\Roaming\Lockheed Martin\Prepar3D v4 or \Microsoft\FSX:

  8. Jul 23, 2021 · The SimConnect is a classic „server“ (the flight simulator) and „client“ (the application) architecture: in fact, besides „local communication“ („interprocess communication“ on the same machine) there exists also „network code“ with which a flight simulator (SimConnect „server“ implementations also exist for Prepar3D, another flight simulator than FS2020) can be ...

  9. Feb 21, 2021 · The SDK samples and documentation aren’t really geared towards teaching novice developers how to use the SimConnect DLL/SDK, rather they provide basics for understanding how it could be used and then leave the developer to investigate their own requirements further, using resources such as other examples of code and forums like this. This thread is trying to shine some light on how you can ...

  10. May 22, 2023 · Hi there! Last ~2 months I've had problems when trying to start FSLTL or AIG. I've read that it might be due to too many apps trying to use the simconnect at the same time, but I only have FS Realistic running that the same time as when I try to start one of FSTLT/AIG Once I restart the simulator...

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