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  1. Dictionary
    glut
    /ɡlʌt/

    noun

    • 1. an excessively abundant supply of something: "there is a glut of cars on the market"

    verb

    • 1. supply or fill to excess: "the roads are glutted with cars"

    More definitions, origin and scrabble points

  2. Mar 15, 2013 · 10. glut divides key in keyboard by glutSpecialFunc w/c takes special keys such as F1,F2..., NUMPADS, etc. while glutKeyboardFunc takes all keys that can be represented by a character like the alphabets, numbers, ESC (27 in 'ASCII'), ENTER (32 in 'ASCII'), etc. in summary, glutKeyboardFunc take char parameters that can be represented without ...

  3. Jul 23, 2012 · In my OpenGL program, in order to run it in fullscreen mode, I'm using the GLUT function glutGameModeString(const char *string). (where 'string' specifies the screen width,height,pixelDepth and ref...

  4. May 6, 2012 · in the lib folder, you will find some versions, I copied the 32-bit glut.lib files in amd and x86 and 64-bit glut.lib in arm64 and x64 directories in um folder for every version that I could find. That worked for me. EDIT : I tried this in windows 10, maybe you need to go to C:\Program Files (x86)\Windows Kits\8.1 folder for windows 8/8.1.

  5. Mar 17, 2014 · GLUT then calls the executable's exit function pointer to ensure that any "atexit" calls registered by the application are called if GLUT needs to exit. Note that the __glut*WithExit routines should NEVER be called directly. To avoid the atexit workaround, #define GLUT_DISABLE_ATEXIT_HACK. */. I don't get the technical details, but there is ...

  6. 1. As for the meaning of the flags, check the docs for glutInitDisplayMode (). In particular, GLUT_DOUBLE. Bit mask to select a double buffered window. This overrides GLUT_SINGLE if it is also specified. GLUT_DEPTH. Bit mask to select a window with a depth buffer. Double buffering will make your animation much smoother.

  7. Jun 6, 2013 · GLUT_KEY_LEFT is defined in <GL/glut.h>, or <GLUT/glut.h> on OS X, not in the OpenGL gl.h or gl3.h header files. I don't know if that's a possible source of your problem. print the value of the variable you put in your switch, if it's not 100, then it will not reach the case GLUT_KEY_LEFT. Look up what the actual value represents.

  8. May 2, 2019 · The issue is not the 1st parameter GLUT_BITMAP_TIMES_ROMAN_24, but it is the 2nd parameter text[i]. The parameter to glutBitmapCharacter has to be an integral value ( int ), which represents the character.

  9. Apr 26, 2015 · 3. Short answer: You are drawing bitmap characters which cannot be resized since they are given in pixels. Try using a stroke character or string with one of the following functions: glutStrokeCharacter, glutStrokeString. Stroke fonts can be resized using glscalef. Long answer:

  10. Apr 21, 2013 · This is not how GLUT works (GLUT is not part of OpenGL BTW). Another callback to be registered is the drawing function (usually called display in GLUT based programs). Once you enter the GLUT main loop (glutMainLoop() call) user events are processed and if a redisplay is requested the display function is called.

  11. May 28, 2017 · 1. It causes the display to be updated after the window is resized. Looking more carefully, however, the only actual drawing you have in your display func is clearing the screen, so I wouldn't expect anything else to happen. I'm guessing you have some drawing somewhere else, which really shouldn't be the case.