Yahoo Web Search

Search results

  1. Nov 29, 2016 · The default vertical gravity is center (or center_vertical) and can be changed to top or bottom. Actually the default layout_gravity value is -1 but Android put it center vertically. To change the horizontal positions of child views in a horizontal linear container, one can use layout_weight, margin and padding of the child view.

  2. Dec 28, 2015 · What type goes in the @???, integer works, if I replace the strings with the actual integer value ("center" replaced with 0x011). But, that's not a good solution. So, the question(s): How do I refer to the value in the layout file, and what does the item look like in the resource file?

  3. Dec 18, 2016 · Be aware that layout_gravity or setLayoutGravity sets your current elements gravity in its parent, gravity or setGravity sets gravity for your current elements content within the element. Refer the illustration below for more details. Example 1: android:layout_width="400dp". android:layout_height="400dp">. <TextView.

  4. Jul 14, 2013 · 5. As Pointy already suggested, you have to affect the points' velocity vector. Gravity is a force that is calculated by: F_G = gamma * mass1 * mass2 / distance^2. Where gamma is the Gravitational constant and mass1 and mass2 are the objects' masses. You get the resulting acceleration with: F_G = a * mass1.

  5. The Gravity class was almost there. At least for the y-direction. You can compute the displacement in x-direction in the same manner but ofc without gravity. With the reworked code you provided in the comment, I'd give it a try to just add this function to the class Character(object) definition and call it in main() before you call display.

  6. Nov 8, 2011 · In case you need to set Gravity for a View use the following. Button b=new Button(Context); b.setGravity(Gravity.CENTER); For setting layout_gravity for the Button use gravity field for the layoutparams as. LayoutParams lp=new LayoutParams(LayoutParams.WRAP_CONTENT,LayoutParams.WRAP_CONTENT);

  7. But even using layout_gravity instead of just gravity (as adamp stated in his comment), the settings you are trying to combine don't make sense. You are telling it basically to align left and center along the same row.

  8. Nov 16, 2019 · layoutParams.gravity = /* your gravity -> set gravity of your custom view with it's parent */. // myCustomView.layoutParams = layoutParams. Case 2: You apply the gravity to make all the child of the MyCustomView view are on the top, left,... EX: Let the MyCustomView extends from the LinearLayout.

  9. Jun 25, 2013 · Here is the minimal example. Note the vector2D library was conveniently borrowed from the pygame website (follow this link) #!/usr/bin/env python. import pygame. from pygame.locals import *. from vector2D import Vec2d. pygame.init() GRAVITY = 0.4. class Dot(pygame.sprite.Sprite):

  10. Sep 3, 2013 · Write HW3_func.m as follows: function [cogR, cogC] = HW3_func ( f, i ) f: input grayscale image. i : intensity level to check. Function should find all the pixels in f with intensity of i. Then, return the center of gravity of those pixels as [cogR, cogC]. Center of gravity is computed as the average of the row and average of column.