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  1. This feature allow the maker to specify various thing like the event graphics y offset, if the event display shadow or even if the event needs to display a sprite (optimization). SystemTags (Give more info about the terrain and allow specific interactions) Wild info System Tags (+Particles) : Tall Grass, Cave, Sea/Ocean, Pond/River, Sand, Snow ...

  2. Reset the map display coords. # search_pokemon_zone ⇒ Table. Search the pokemon encounter zone, return i. # set_bounds. Method retreiving the boundaries of the worldmap. # set_pokemon (pkm, forced_worldmap_id = nil) Set the pokemon to display. # set_worldmap (id) Change the display worldmap.

  3. Try to add Pokemon to the party or store the Pokemon in the storage system. # message (string, cancel_type = 0, *choices) ⇒ Integer. Show a message with eventually a choice. # mining_game (param = nil, music_filename = GamePlay::MiningGame::DEFAULT_MUSIC, delete_after: true) Open the Mining Game UI.

  4. Class: Game_Variables Inherits: Array show all Defined in: scripts/00600 Script_RMXP/00100 Event_Living_Data.rb

  5. Module that helps you to retrieve safely texts related to Pokemon's Ability

  6. Module: GameData Defined in: scripts/00000 Dependencies/00200 GameData (dep)/00100 GameData__SystemTags.rb

  7. Remove the event from the map. Initialize the Game_Event with its map_id and its RPG::Event data. Parse the event name in order to setup the event particularity. Tells if the Event cannot start. Refresh the event : check if an other page is valid and if so, refresh the graphics and command list.

  8. List of chance to get a specific ability on Pokemon generation

  9. Class: GamePlay::Alph_Ruins_Puzzle Inherits: Object show all Defined in: scripts/01450 Systems/09000 Games/00003 Ruine Alpha/00002 Ruine_Alpha_by_FL0RENT_.rb

  10. Defined in: scripts/00800 GameData/00900 Constants/00200 GameData__Bag.rb

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