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Oct 1, 2024 · Download Unreal Engine 5.5 Preview from the Epic Games launcher, GitHub, or for Linux! Unreal Engine 5.5 is another milestone on our journey to help you push the boundaries of high-fidelity 3D experiences and AAA-caliber content—and Preview 1 is now available! MegaLights enables you to use orders of magnitude more lights than ever before—all movable, dynamic, with realistic area shadows ...
Epic Developer Community Forums Category Topics; General
Mar 17, 2023 · Hi, just a quick heads up to everyone. Roadmap has been updated with 5.2 new features: https://portal.productboard.com/epicgames/1-unreal-engine-public-roadmap/tabs ...
Mar 13, 2015 · The whole studio, for many months, is trying to figure out what is a purpose of Class Default Object (CDO)? In the documentation I can see: This structure initializes the properties from an archetype or class default object (CDO) after the constructor returns. It is used to guarantee that every UObject that is constructed has the properties initialized. The FObjectInitializer can be used as ...
Jan 25, 2015 · I have some MP3 files I want to use for box triggers in certain parts of my game but I can’t find a way to be able to use them in my game. I’ve dragged and dropped them into the Audio section of the starter content but they don’t appear. Is there a different way to get them into the engine? Thanks for the help.
Nov 15, 2018 · In recently, I research OpenCASCADE. I found OpenCASCADE support to import many model file types and think it may be useful for UE4. So I want to know that how many people want to use it in UE4. If you want that, you can click like or leave comments. If many people need that, I can make an open-source and free plugin to use OpenCASCADE like my plugin glTF for UE4.
Mar 1, 2015 · Umm, its not that you cant nest arrays in unreal, you can do whatever you want through structs, its that they dont allow to nest their Templated arrays, like TArray and TMap and other Unreal templated arrays. I just wanted to create a two dimensional array to store an id and strings, like this: TMap<FName,TArray<FString>> Test;
Apr 29, 2016 · It’s really confusing to me that UE mixes x,y,z rotations with pitch, yaw, and roll rotations. If I make a rotator in C++ for example I have to give the angles in order pitch, yaw and roll. However, in the blueprint class editor, rotations are in x, y, and z. So pitch, yaw and rolls would be y, z, and x… Not only different names, but also a different order. Besides the names and the order ...
Jul 10, 2016 · A conduit has a Bool/Rule inside. A state contains a slot for animation. The conduit can be used like a state without having to play an animation.
May 25, 2016 · Hi, so I have an issue with the game that I’ve packaged and tried on the PC’s at my Uni, I’m getting a lot of frame tearing on them. After a little looking, I’ve found some helpful posts here and there about this but none that actually work, I think the code may vary from version to version of UE4 perhaps? for the record this is on 4.11.2 I was wondering how can I turn on VSync to stop ...