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  1. Aug 4, 2014 · How to fix bugs/lags in this mod: FPS Drop in larger rooms/rooms with many details: Go to the In-Game Options and try different settings to see if this can fix the lag. General FPS Drop: Go to the "options.INI" file in "NineTailedFoxMod\", open it and look for "play movie = 1", change it to "play movie = 0".

  2. The new SCP – Containment Breach update created for the most part by ENDSHN and Vane Brain of the Third Subdivision Team (creators of the Nine Tailed Fox mod) is now out! Thank you all for your patience despite the continuous delays. The update includes two new SCPs and expands the role of some of the existing SCPs a bit, but what I ...

  3. Feb 5, 2014 · About the Intro: I already planned to be in a Apache, but you are flying normally to the facilty as 682 only breaches out after D9341 got through GateB. You are practically playing one of those three MTF-Units that can be encountered by D9341 in the game. BTW: The MTF-Units in SCP entering the Facilty via GateA, not GateB.

  4. Aug 4, 2014 · The 0.2.0 will include every necessary files from SCP:CB that are needed for this mod, so the installation shouldn't be complicated in the next Alpha. Vane Brain Posts:

  5. Nov 2, 2012 · Like Mirocaine said, they probably wouldn't say "Nine Tailed Fox, one of us has been taken by 106!", they'd say something like "Operative Palmer to Teams 3-6, Agent Furnice has been taken into 106's Pocket Dimension in section C, by the old maintenance tunnels."

  6. Nov 15, 2015 · UPDATE: As of v1.3.10 of SCP - Containment Breach, the main game will be implemented with the 4GB Patch/LAA Enabled and thus this tool will no longer be needed for this version of the game and beyond. This tool however will still be useful for those who are utilizing an older version of SCP - Containment Breach or an SCP - Containment Breach Mod.

  7. Jul 12, 2015 · Make sure that you merge the folders by dragging everything from inside the Nine-Tailed Fox ZIP into the main SCP Containment Breach directory, click "Replace" on every prompt that pops up, then cut and paste the modded executable from the NineTailedFox folder to the main directory of SCP Containment Breach (I then suggest deleting the unmodded executable).

  8. Re: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again) #1272. ashadttt2 wrote: Hey ENDSHN, how's the mod's progress so far. Well, I was very busy with SCP:CB 1.3.10, altough the update will be released this day, and after it has been released, I will continue with the development of the ntf mod 0.2.0. ashadttt2.

  9. Aug 4, 2014 · Re: SCP - Nine Tailed Fox Mod (WIP) #152 by Alphive PXLSHN wrote: Besides that, I think something like expansion packs would be great, but I think it will not be added in the first versions (first, I need to make the mod working properly (it should be at least in a state close to the Beta before I can think of adding it)).

  10. Aug 4, 2014 · 1 dies in the PD but rest make it out (a MTF corpse found inside the facility, taken by SCP-106) all die in PD (Entire MTF team found dead in , all taken by SCP-106 1 died from scp-173 but rest make it out (a neck snapped MTF found lying on the floor at , presume to be killed by SCP-173)